The entire idea of rereading implies just such a likeable and progressive assumption about life, one that’s meant to keep us interested in living it: namely, that as you get further along, you find out more valuable stuff; familiarity doesn’t always give way to dreary staleness, but often in fact to celestial understandings; that life and literature both are layered affairs you can work down through.
Rereading a treasured and well-used book is a very different enterprise from reading a book the first time. It’s not that you don’t enter the same river twice. You actually do. It’s just not the same you who does the entering. By the time you get to the second go-round, you probably know—and know more about—what you don’t know, and are possibly more comfortable with that, at least in theory. And you come to a book the second or third time with a different hunger, a more settled sense about how far off the previously-mentioned great horizon really is for you, and what you do and don’t have time for, and what you might reasonably hope to gain from a later look.
This obnoxiously long infographic is your reminder to check out this post from earlier today and join me in calling for a stop to the inhumane and unscientific Western Australia shark cull (not to mention shark finning in general, which is an even greater problem)!!
Exhibition at the Photographers Gallery, London by Alan Warburton explores the idea of capturing ‘reality’ in images within the realms of modern 3D graphics
For Spherical Harmonics Warburton draws on his background in fine art and commercial visual effects to produce a short experimental animation. The title of the piece refers to mathematical equations applied in CGI software which compute the behaviour and appearance of light within each scene. This is an example of how modern imaging software attempts to mimic the massive complexity of photographic ‘reality’.
In Spherical Harmonics Warburton presents a sequence of surreal episodes activated by and centred around various bodies of light. Inspired by Stanley Kubrick’s 2001: A Space Odyssey, the film hints at a fragmented but elusive narrative of fetishisation, systems, games, control and memory. The protagonist, Maya, a stock CG figure purchased online, inhabits a generic hotel room, responding to texture, colour and movements which are controlled and transformed by the appearance of each new source of light.
More about the exhibition can be found at the Photographers Gallery’s website here [exhibition runs until the 9th of April]